Monster Hunter: World checks a lot of boxes. It has great map design, an exceptional original soundtrack, is visually impressive and hits upon a fun gameplay loop. That alone is enough to be noteworthy for a new release. Unfortunately it has both design flaws and a lack of polish that hurt the game that is, and make me wish instead for the game that could be.
Howdy, I'm Wes.
I'm a geek that likes making things with computers. Passionate about the web, I've been programming online and off for the last fifteen years.
Here's some stuff I've recently written:
This weekend I added dark mode support to this website. It uses prefers-color-scheme, which is a very new standard for browsers to request light or dark themes.
One of the best games I’ve played this year is Life is Strange. I found the experience completely captivating. While I’ve played similar choice-based titles before, there was a sense of genuine openness and honesty to the game that feels completely new.
A couple days ago I had an idea for a new puzzle game. The mechanic would be based on size, where the player must grow or shrink to navigate the level. They do this by collecting various powerups, and must collect them all to complete the level.
I’ve been using a custom stylesheet to hide karma on reddit for the last few years. First using Stylish, then migrating to Stylus after privacy concerns were raised.
One of the things I love about Minecraft is how open its modding community is. Despite the game never being designed for it, a vibrant modding ecosystem has emerged upon which thousands of mods have been developed.